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	<title>Comments on: Adding Grid Focus to Sketching</title>
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	<link>http://www.andersramsay.com/2009/04/16/adding-grid-focus-to-sketching</link>
	<description>designing user experiences</description>
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		<title>By: Alexander Wipf</title>
		<link>http://www.andersramsay.com/2009/04/16/adding-grid-focus-to-sketching/comment-page-1#comment-15857</link>
		<dc:creator>Alexander Wipf</dc:creator>
		<pubDate>Thu, 28 May 2009 09:12:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.andersramsay.com/?p=611#comment-15857</guid>
		<description>Plausible approach in general. Agree with Anders: How it is being executed in a team, largely depends on the team, or even the type of agency structure you have. When you work in a setting where you have distinct UX and visual design teams, in the eyes of visual designers, the UX lead tends to be somewhat responsible for the &quot;layout&quot;. In some projects this might be necessary, in other not at all. However, the term &quot;layout&quot; is somewhat anachronistic because it connotes a finality that just isn&#039;t there. Effective UX lead-Visual Design Lead collaboration shouldn&#039;t be predicated on deliverables but more on roles of their subject matter expertise. A visual designer should weigh in on the UX leads wireframing process as should the UX weigh in on visual design questions. When you are responsible for leading an integrated team, you have to ensure that people don&#039;t fight for a lead role over the deliverable, but rather cultivate an atmosphere of collective best thinking.</description>
		<content:encoded><![CDATA[<p>Plausible approach in general. Agree with Anders: How it is being executed in a team, largely depends on the team, or even the type of agency structure you have. When you work in a setting where you have distinct UX and visual design teams, in the eyes of visual designers, the UX lead tends to be somewhat responsible for the &#8220;layout&#8221;. In some projects this might be necessary, in other not at all. However, the term &#8220;layout&#8221; is somewhat anachronistic because it connotes a finality that just isn&#8217;t there. Effective UX lead-Visual Design Lead collaboration shouldn&#8217;t be predicated on deliverables but more on roles of their subject matter expertise. A visual designer should weigh in on the UX leads wireframing process as should the UX weigh in on visual design questions. When you are responsible for leading an integrated team, you have to ensure that people don&#8217;t fight for a lead role over the deliverable, but rather cultivate an atmosphere of collective best thinking.</p>
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		<title>By: Adding Grid Focus to Sketching &#124; Leo Burnett - Cultural Fuel</title>
		<link>http://www.andersramsay.com/2009/04/16/adding-grid-focus-to-sketching/comment-page-1#comment-15824</link>
		<dc:creator>Adding Grid Focus to Sketching &#124; Leo Burnett - Cultural Fuel</dc:creator>
		<pubDate>Wed, 27 May 2009 15:26:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.andersramsay.com/?p=611#comment-15824</guid>
		<description>[...] http://www.andersramsay.com/2009/04/16/adding-grid-focus-to-sketching [...]</description>
		<content:encoded><![CDATA[<p>[...] <a href="http://www.andersramsay.com/2009/04/16/adding-grid-focus-to-sketching" rel="nofollow">http://www.andersramsay.com/2009/04/16/adding-grid-focus-to-sketching</a> [...]</p>
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		<title>By: Anders</title>
		<link>http://www.andersramsay.com/2009/04/16/adding-grid-focus-to-sketching/comment-page-1#comment-14930</link>
		<dc:creator>Anders</dc:creator>
		<pubDate>Wed, 06 May 2009 12:03:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.andersramsay.com/?p=611#comment-14930</guid>
		<description>Hi Fritz,

In my experience, who leads the session depends somewhat on the team and project.  Usually, it&#039;s led by the UX Lead (which really could be the same role as  creative lead for some teams), though sometimes a product manager might lead.  And yes, breaking into micro-groups definitely makes sense.  One way to do that is to take an approach similar to the Pair Design model I propose in the following post.</description>
		<content:encoded><![CDATA[<p>Hi Fritz,</p>
<p>In my experience, who leads the session depends somewhat on the team and project.  Usually, it&#8217;s led by the UX Lead (which really could be the same role as  creative lead for some teams), though sometimes a product manager might lead.  And yes, breaking into micro-groups definitely makes sense.  One way to do that is to take an approach similar to the Pair Design model I propose in the following post.</p>
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		<title>By: Fritz Desir</title>
		<link>http://www.andersramsay.com/2009/04/16/adding-grid-focus-to-sketching/comment-page-1#comment-14878</link>
		<dc:creator>Fritz Desir</dc:creator>
		<pubDate>Tue, 05 May 2009 04:53:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.andersramsay.com/?p=611#comment-14878</guid>
		<description>Hey Anders, love this approach and it is totally plausible. 

Question as I didn&#039;t see it explicitly mentioned, but do you see this session at least being lead by a creative lead (who may or may not be the visual designer)? Also I see value in breaking out into a microgroups (IA +VD) to broad stroke ideas and then present it for a group crit to dissect as per your above comments. Thoughts?
An agile implementation of your suggestions could even possibly include each thought area be taken as a separate iterative cycle (occurring a few times within a given week). 

The reason I ask the above is that I&#039;ve seen quite a bit proposed but in practice go a bit awry on the implementation side. Comments welcome. Good stuff all around though.    - F</description>
		<content:encoded><![CDATA[<p>Hey Anders, love this approach and it is totally plausible. </p>
<p>Question as I didn&#8217;t see it explicitly mentioned, but do you see this session at least being lead by a creative lead (who may or may not be the visual designer)? Also I see value in breaking out into a microgroups (IA +VD) to broad stroke ideas and then present it for a group crit to dissect as per your above comments. Thoughts?<br />
An agile implementation of your suggestions could even possibly include each thought area be taken as a separate iterative cycle (occurring a few times within a given week). </p>
<p>The reason I ask the above is that I&#8217;ve seen quite a bit proposed but in practice go a bit awry on the implementation side. Comments welcome. Good stuff all around though.    &#8211; F</p>
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		<title>By: Anders</title>
		<link>http://www.andersramsay.com/2009/04/16/adding-grid-focus-to-sketching/comment-page-1#comment-13879</link>
		<dc:creator>Anders</dc:creator>
		<pubDate>Thu, 16 Apr 2009 17:04:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.andersramsay.com/?p=611#comment-13879</guid>
		<description>In my experience, I&#039;ve simply introduced it by raising the above questions once a general design direction has begun to take shape. (In the capacity of the person leading ideation sessions.)

For example, once someone has presented an idea that it seems the team feels is strong, I might point out that the layout in their sketch is radically different from that of the legacy application and ask them to make a case for why the layout should change.  Or if the layout appears to be completely non-standard, I might ask the developer to talk about how costly/complex it would be to implement.  Or I might refer back to some research data that shows that the current user base has a wide range of monitor resolutions, and do we want to optimize for different layouts?

Fundamentally, I&#039;ve found it to be less about education and more about team awareness that the grid is not something the visual designer should work on in isolation.</description>
		<content:encoded><![CDATA[<p>In my experience, I&#8217;ve simply introduced it by raising the above questions once a general design direction has begun to take shape. (In the capacity of the person leading ideation sessions.)</p>
<p>For example, once someone has presented an idea that it seems the team feels is strong, I might point out that the layout in their sketch is radically different from that of the legacy application and ask them to make a case for why the layout should change.  Or if the layout appears to be completely non-standard, I might ask the developer to talk about how costly/complex it would be to implement.  Or I might refer back to some research data that shows that the current user base has a wide range of monitor resolutions, and do we want to optimize for different layouts?</p>
<p>Fundamentally, I&#8217;ve found it to be less about education and more about team awareness that the grid is not something the visual designer should work on in isolation.</p>
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		<title>By: Livia Labate</title>
		<link>http://www.andersramsay.com/2009/04/16/adding-grid-focus-to-sketching/comment-page-1#comment-13876</link>
		<dc:creator>Livia Labate</dc:creator>
		<pubDate>Thu, 16 Apr 2009 16:43:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.andersramsay.com/?p=611#comment-13876</guid>
		<description>Hey Anders! I like your notes on grid focus. How would you introduce it, in a team setting, grid issues like you pointed out when not all are aware or savvy enough about these aspects? Any suggestions short of some pre-education?</description>
		<content:encoded><![CDATA[<p>Hey Anders! I like your notes on grid focus. How would you introduce it, in a team setting, grid issues like you pointed out when not all are aware or savvy enough about these aspects? Any suggestions short of some pre-education?</p>
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